Ray Gun Gothic

Illustrator and game developer Aaron Siddall has commissioned me to write flavour text for the game he’s developing, Tales of the Stellar Deep.  Ray Gun Gothic meets the Cthulu Mythos!  Here’s a primer on what Ray Gun Gothic is all about:

“The future was a chrome-trimmed triangular window in the front of dad’s car, and it had its own knob to open it up. The future was a hamburger under a light fixture that looked like an atom. The future was going to be awesome.”

James Lileks, The Bleat, October 31, 2008

“Welcome to THE WORLD OFTOMORROW!Raygun Gothic is a ubiquitous aesthetic of early- and mid-20th century Science Fiction, roughly from Metropolis to Star Trek: The Original Series. Raygun Gothic architecture is modeled after Art Deco, Streamline Moderne, and/or Populuxe (aka Googie). Everything is slick and streamlined, with geometric shapes and clean parallel lines constructed of shiny metal and glass, lit prominently by neon. Sweeping curves, parabolas, and acute angles are used to suggest movement — movement into The Future.

Read full article at TV Tropes.

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