Putting Archaeology to Work in Fantasy Fiction

By Alter S. Reiss

“Getting the archaeology right” doesn’t actually matter that much when it comes to fantasy. The fact is, when it comes to secondary worlds, a lot of the absolutely basic assumptions don’t make any sense. Why are there people in this world, whose history—whose natural history—is so different from ours? If dragons and elder gods and all that were around for hundreds of thousands of years, why are the horses and carrots and stews and pie in that world exactly the same as ours?

Once you’re willing to swallow that horses are the same despite gryphon-related predation pressures, why strain at faceted diamonds a few centuries too early?

Even if something is set in an actual time and place, the sort of mistakes that archaeologists notice don’t matter that much. Writing about anything—mainly horses and guns, but really, anything—will upset people who know the subject well, but there are very few works that fail artistically because they annoyed experts.

Read the full article at Tor.com.

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